Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease

Aseel Berglund, Tiny Jaarsma, Erik Berglund, Anna Strömberg, Leonie Klompstra

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Gamification is defined as the use of game design elements in contexts other than gaming to increase user engagement and experience. Gamification in cardiovascular care can contribute to positively change health behaviour with possible effects and benefits on physical health and mental well-being. Based on previous literature, in this article we describe: the conceptualization of gamification, the five gamification principles for gamified digital health programmes or applications, the six most common game elements used to impact health behaviour applied in gamified digital health interventions and finally scientifically validated instruments to use for assessment of gamification in terms of self-reported psychological outcomes.

Original languageEnglish
Pages (from-to)630-638
Number of pages9
JournalEuropean Journal of Cardiovascular Nursing
Volume21
Issue number6
DOIs
Publication statusPublished - 29 Aug 2022
Externally publishedYes

Keywords

  • Exergaming
  • Gamification
  • Health research
  • Nursing research
  • Research methods
  • Serious gaming

Fingerprint

Dive into the research topics of 'Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease'. Together they form a unique fingerprint.

Cite this