TY - JOUR
T1 - Training in Basic Laparoscopic Surgical Skills
T2 - Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator
AU - Overtoom, Evelien M.
AU - Jansen, Frank-Willem
AU - van Santbrink, Evert J P
AU - Schraffordt Koops, Steven E
AU - Veersema, Sebastiaan
AU - Schreuder, Henk W R
N1 - Publisher Copyright:
© 2017 Association of Program Directors in Surgery
PY - 2017/3/1
Y1 - 2017/3/1
N2 - Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “Underground.” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 (n = 59) from several European countries. Results Subjects (n = 59) were divided into 2 groups based on laparoscopic experience: Group A (n = 38) and Group B (n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.
AB - Objective Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform. Design Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game “Underground.” They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training–use of the game. Setting Two tertiary teaching hospitals. Participants Obstetrics and gynaecology residents postgraduate year 1 to 6 (n = 59) from several European countries. Results Subjects (n = 59) were divided into 2 groups based on laparoscopic experience: Group A (n = 38) and Group B (n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool. Conclusions Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.
KW - laparoscopy
KW - Nintendo
KW - Patient Care
KW - Practice-Based Learning and Improvement
KW - serious game
KW - simulation
KW - training
UR - http://www.scopus.com/inward/record.url?scp=85006077865&partnerID=8YFLogxK
U2 - 10.1016/j.jsurg.2016.10.004
DO - 10.1016/j.jsurg.2016.10.004
M3 - Article
C2 - 27789193
SN - 1931-7204
VL - 74
SP - 352
EP - 359
JO - Journal of surgical education
JF - Journal of surgical education
IS - 2
ER -