TY - JOUR
T1 - Maintaining fixation by children in a virtual reality version of pupil perimetry
AU - Portengen, Brendan L.
AU - Naber, Marnix
AU - Jansen, Demi
AU - van den Boomen, Carlijn
AU - Imhof, Saskia M.
AU - Porro, Giorgio L.
N1 - Funding Information:
This work was supported by a grant from UitZicht (grant 2017-18, funds involved: the ODAS foundation [grant number 2017-03]; the Rotterdamse Stichting Blindenbelangen [grant number B20170004]; and the F.P. Fischer Foundation [grant number 170511]), and a grant from the Janivo Foundation [grant number 2017170]. M.N. is supported by a grant from UitZicht (grant 2018-10, fund involved: Rotterdamse Stichting Blindenbelangen).
Publisher Copyright:
© This article is licensed under a Creative Commons Attribution 4.0 International license.
PY - 2022
Y1 - 2022
N2 - The assessment of the visual field in young children continues to be a challenge. Children often do not sit still, fail to fixate stimuli for longer durations, and have limited verbal capacity to report visibility. Therefore, we introduced a head-mounted VR display with gazecontingent flicker pupil perimetry (VRgcFPP). We presented large flickering patches at different eccentricities and angles in the periphery to evoke pupillary oscillations, and three fixation stimulus conditions to determine best practices for optimal fixation and pupil response quality. A total of twenty children (3-11y) passively fixated a dot, counted the repeated appearance of an animated character (counting task), and watched an animated movie in separate trials of 80s each (20 patch locations, 4s per location). The results showed that gaze precision and accuracy did not differ significantly across the fixation conditions but pupil amplitudes were strongest for the dot and count task. The VR set-up appears to be an ideal apparatus for children to allow free range of movement, an engaging visual task, and reliable eye measurements. We recommend the use of the fixation counting task for pupil perimetry because children enjoyed it the most and it achieved strongest pupil responses.
AB - The assessment of the visual field in young children continues to be a challenge. Children often do not sit still, fail to fixate stimuli for longer durations, and have limited verbal capacity to report visibility. Therefore, we introduced a head-mounted VR display with gazecontingent flicker pupil perimetry (VRgcFPP). We presented large flickering patches at different eccentricities and angles in the periphery to evoke pupillary oscillations, and three fixation stimulus conditions to determine best practices for optimal fixation and pupil response quality. A total of twenty children (3-11y) passively fixated a dot, counted the repeated appearance of an animated character (counting task), and watched an animated movie in separate trials of 80s each (20 patch locations, 4s per location). The results showed that gaze precision and accuracy did not differ significantly across the fixation conditions but pupil amplitudes were strongest for the dot and count task. The VR set-up appears to be an ideal apparatus for children to allow free range of movement, an engaging visual task, and reliable eye measurements. We recommend the use of the fixation counting task for pupil perimetry because children enjoyed it the most and it achieved strongest pupil responses.
KW - Attention
KW - Eye movement
KW - Eye tracking
KW - Pupillometry
KW - Saccades
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85143860612&partnerID=8YFLogxK
U2 - 10.16910/JEMR.15.3.2
DO - 10.16910/JEMR.15.3.2
M3 - Article
AN - SCOPUS:85143860612
VL - 15
JO - Journal of Eye Movement Research
JF - Journal of Eye Movement Research
IS - 3
M1 - 2
ER -