Abstract
Preliminary analyses were performed on the current sample of forty-five participants. Inspection of strategies in the Starmaze task showed that 50% of participants who completed the egocentric training changed navigation strategy in the post-training trial. 22.22% of participants who received the allocentric training shifted strategy in the post-training trial. 18.75% and 16.67% of participants adopted a different strategy in the psycho-education and non-psychoeducation groups, respectively.
| Original language | English |
|---|---|
| Title of host publication | 2017 International Conference on Virtual Rehabilitation, ICVR 2017 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Volume | 2017-June |
| ISBN (Electronic) | 9781509030538 |
| DOIs | |
| Publication status | Published - 10 Aug 2017 |
| Event | 2017 International Conference on Virtual Rehabilitation, ICVR 2017 - Montreal, Canada Duration: 19 Jun 2017 → 22 Jun 2017 |
Conference
| Conference | 2017 International Conference on Virtual Rehabilitation, ICVR 2017 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 19/06/17 → 22/06/17 |
Keywords
- navigation
- rehabilitation
- serious-gaming
- stroke