TY - JOUR
T1 - Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases
T2 - a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
AU - Estévez-López, Fernando
AU - Levelt, Lisa
AU - van 't Veer, Job
AU - Hrehovcsik, Micah M.
AU - Visch, Valentijn
AU - Bramer, Wichor M.
AU - Hillegers, Manon H.J.
AU - van de Putte, Elise
AU - Veltkamp, Remco C.
AU - Nijhof, Sanne L.
N1 - Funding Information:
This publication is part of the 'Feeling good, despite illness; Accessible eHealth supporting the well-being of chronically ill children. The eHealth Junior consortium' project (with project number NWA.1292.19.226) of the NWA research program 'Research on Routes by Consortia (ORC)', which is funded by the Netherlands Organization for Scientific Research (NWO). FE-L was supported by the Alicia Koplowitz Foundation (grant number: N/A) and Spanish Ministry of Science and Innovation (grant number: RYC2021-034311-I).
Publisher Copyright:
©
PY - 2022/9/27
Y1 - 2022/9/27
N2 - INTRODUCTION: Young people (aged 10-25 years) with chronic diseases are vulnerable to have reduced social participation and quality of life. It is important to empower young people to engage in their chronic diseases self-management. In comparison with traditional face-to-face care, interventions delivered through the internet and related technologies (eHealth) are less stigmatising and more accessible. Gamified eHealth self-management interventions may be particularly promising for young people. This systematic review aims at identifying (1) the game mechanics that have been implemented in eHealth interventions to support young people's self-management of their chronic (somatic or psychiatric) diseases, (2) the investigators' rationale for implementing such game mechanics and, if possible, (3) the effects of these interventions. METHODS AND ANALYSIS: The Preferred Reporting Items for Systematic reviews and Meta-Analysis statement guidelines will be followed. A systematic search of the literature will be conducted in Embase, Psycinfo and Web of Science from inception until 30 August 2022. Studies will be eligible if focused on (1) young people (aged 10-25 years) with chronic diseases and (2) describing gamified eHealth self-management interventions. When possible, the effects of the gamified interventions will be compared with non-gamified interventions or care-as-usual. Primary quantitative, qualitative or mixed-method studies written in English will be included. Two independent reviewers will (1) select studies, (2) extract and summarise the implemented game mechanics as well as the characteristics of the intervention and study, (3) evaluate their methodological quality and (4) synthesise the evidence. The reviewers will reach a consensus through discussion, and if required, a third researcher will be consulted. ETHICS AND DISSEMINATION: As systematic reviews use publicly available data, no formal ethical review and approval are needed. Findings will be published in peer-reviewed journals, presented at conferences and communicated to relevant stakeholders including patient organisations via the eHealth Junior Consortium. PROSPERO REGISTRATION NUMBER: CRD42021293037.
AB - INTRODUCTION: Young people (aged 10-25 years) with chronic diseases are vulnerable to have reduced social participation and quality of life. It is important to empower young people to engage in their chronic diseases self-management. In comparison with traditional face-to-face care, interventions delivered through the internet and related technologies (eHealth) are less stigmatising and more accessible. Gamified eHealth self-management interventions may be particularly promising for young people. This systematic review aims at identifying (1) the game mechanics that have been implemented in eHealth interventions to support young people's self-management of their chronic (somatic or psychiatric) diseases, (2) the investigators' rationale for implementing such game mechanics and, if possible, (3) the effects of these interventions. METHODS AND ANALYSIS: The Preferred Reporting Items for Systematic reviews and Meta-Analysis statement guidelines will be followed. A systematic search of the literature will be conducted in Embase, Psycinfo and Web of Science from inception until 30 August 2022. Studies will be eligible if focused on (1) young people (aged 10-25 years) with chronic diseases and (2) describing gamified eHealth self-management interventions. When possible, the effects of the gamified interventions will be compared with non-gamified interventions or care-as-usual. Primary quantitative, qualitative or mixed-method studies written in English will be included. Two independent reviewers will (1) select studies, (2) extract and summarise the implemented game mechanics as well as the characteristics of the intervention and study, (3) evaluate their methodological quality and (4) synthesise the evidence. The reviewers will reach a consensus through discussion, and if required, a third researcher will be consulted. ETHICS AND DISSEMINATION: As systematic reviews use publicly available data, no formal ethical review and approval are needed. Findings will be published in peer-reviewed journals, presented at conferences and communicated to relevant stakeholders including patient organisations via the eHealth Junior Consortium. PROSPERO REGISTRATION NUMBER: CRD42021293037.
KW - Adolescent
KW - Chronic Disease
KW - Humans
KW - Meta-Analysis as Topic
KW - Quality of Life
KW - Research Design
KW - Self-Management
KW - Systematic Reviews as Topic
KW - Telemedicine/methods
KW - EDUCATION & TRAINING (see Medical Education & Training)
KW - Inflammatory bowel disease
KW - Telemedicine
KW - PAIN MANAGEMENT
UR - http://www.scopus.com/inward/record.url?scp=85138860710&partnerID=8YFLogxK
U2 - 10.1136/bmjopen-2021-059581
DO - 10.1136/bmjopen-2021-059581
M3 - Review article
C2 - 36167372
SN - 2044-6055
VL - 12
JO - BMJ Open
JF - BMJ Open
IS - 9
M1 - e059581
ER -