@inproceedings{68b1aba5095c43828c229b57248f8cd1,
title = "Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality",
abstract = "Many people suffer from a brain injury that requires rehabilitation. Rehabilitation might be exhausting and difficult. Therefore, it is necessary to develop mechanisms to engage the patients, e.g. a videogame. We propose the design of an immersive videogame that integrates motion capture, electromyography (EMG) sensing and Virtual Reality (VR) in one unique system using Unity engine and the design of EMG sensors. The system has as user inputs the motion capture system given by Microsoft Kinect or Yei 3-Space Sensors, and the measured effort in the muscle (biceps). The output is the control of a videogame sequence using for the visualization the Oculus Rift. We tested the system with 120 healthy subjects, where 94% of them were able to control their muscle's signal.",
keywords = "EMG signal, motion capture, muscle rehabilitation, video game, virtual reality",
author = "Rincon, {Alejandro Lopez} and Hiroshi Yamasaki and Shingo Shimoda",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 26th International Conference on Electronics, Communications and Computers, CONIELECOMP 2016 ; Conference date: 24-02-2016 Through 26-02-2016",
year = "2016",
month = mar,
day = "21",
doi = "10.1109/CONIELECOMP.2016.7438575",
language = "English",
series = "2016 International Conference on Electronics, Communications and Computers, CONIELECOMP 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "198--204",
booktitle = "2016 International Conference on Electronics, Communications and Computers, CONIELECOMP 2016",
address = "United States",
}